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![]() Double Trouble (Nintendo Adventure Books, #1) by Clyde BoscoNintendo Adventure Books |
Pages: 121 |
![]() Death Game 2090 (Cyberspace Rpg) by W.G. Armintrout Illustrator: Janet Aulisio, Illustrator: Chuck Muchow, Illustrator: Angela Bostick, Illustrator: Rick Lowry, Layout artist: Terry Amthor, Layout artist: Eric Bruns, Layout artist: Andrew Christensen, Layout artist: B.T. ThompsonICE Cyberspace |
Pages: - |
![]() Hardwired: The Sourcebook by Walter Jon Williams"Mudboys, dirtgirls, zonedancers, buttonheads. They're all gravity-well dirt beneath the steel boot of the Orbital Platforms which control Earth. But the underground and the underworld have declared war against the Orbital Heaven: in the air with sleek ... |
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![]() 4th Edition Core Rulebook Collection by Wizards RPG TeamAll three 4th Edition core rulebooks in one handsome slipcase.The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together ... |
Pages: 832 |
![]() Clara Reeve by Thomas M. Disch Pseudonym: Leonie HargraveRooms and secret obsessions....a nightmare vision of Victorian sexuality....rich.....entertaining and splendidly wrought! |
Pages: 442 |
![]() Mind Lords of the Last Sea by Matt ForbeckThis accessory is the second in a series of "Wanderer's Chronicles" that explores the new areas of Athas. It features: * A 96-page sourcebook that details the hidden valley, the Last Sea, and all the creatures and intelligent races that inhabit the region ... |
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![]() Videogames: A Complete Guide by Len BuckwalterTHE BOOK ALL ABOUT VIDEOGAMESAmerica's fastest-growing indoor sport!Here's your guide to turning your living room into Madison Square Garden! With a videogame, you can play tennis, hockey, handball, and even auto racing on your own TV set! Everything you ... |
Pages: 157 |
![]() Luck, Logic, and White Lies: The Mathematics of Games by Jörg Bewersdorff Translator: David Kramer... , whether they are strategic or games of chance, have been known ... to such diverse and popular games as Roulette, Monopoly(TM), Chess ... , Go, numerous card games, and many more. He reviews ... |
Pages: 504 |
![]() Sketch! by Seth JohnsonRole playing game |
Pages: - |
![]() Way of the Daimyo by Jed Carleton, Shawn Carman, Rob Dake, Chris Hand... .Dungeon Masters running d20 System games will need a copy of the ... |
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![]() The Price of Power (Greyhawk Adventures #4) by Rose EstesGreyhawk...The demon Maelfesh is angry...The beautiful Princess Julia has been changed into a most ill-tempered wolf...her father, the island King, is a prisoner of his own power...Young shaman Mika, pride of the Wolf Nomads, does not realize his deadly ... |
Pages: 316 |
![]() Guide to the Camarilla & Sabbat (Limited Edition) by Justin Achilli, Richard Dansky... live-action and role-playing games, based on the Storyteller System ... |
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![]() Bets You Can't Lose by Patrick B. Sullivan
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Pages: - |
![]() Tredroy: A Fantasy City (Gurps Fantasy Roleplaying) by Alexander von ThornTredroy was designed for use with the GURPS Basic Set. Nothing else is required, but since Tredroy is set in the world of Yrth, it fits seamlessly with GURPS Fantasy & GURPS magic. |
Pages: 64 |
![]() Slayer's Handbook by C.J. Carella... on using Slayers in their games.- New character creation ideas, qualities ... |
Pages: 160 |
![]() Mathematical Apocrypha Redux: More Stories and Anecdotes of Mathematicians and the Mathematical (Spectrum) by Steven G. Krantz Editor: Gerald L. Alexanderson, Editor: William WatkinsA volume of anecdotes, stories, quips, and ruminations about mathematics and mathematicians. |
Pages: 304 |
![]() Digital Play: The Interaction of Technology, Culture, and Marketing by Stephen Kline, Nick Dyer-Witheford, Greig de Peuter... that designed and marketed video games to youthful audiences. They reveal ... |
Pages: 376 |
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![]() Winning Ways for Your Mathematical Plays: Volume 1 by Elwyn R. Berlekamp, John H. Conway, Richard K. GuyThis classic on games and how to play them ... to a mathematical approach to playing games. The wise authors wield witty ... theories and techniques to "dissect" games of varied structures and formats ... |
Pages: 296 |